
Airwing: Nitro
A multiplayer online helicopter combat game with synth-wave influence.
My contributions
Made entirely by me!
This was a solo initiative. I wanted to challenge myself to create a server driven multiplayer shooter using Unity Netcode for GameObjects with a unique style and fast exciting gameplay. I used models, music and effects from various Unity packages. Many of the models are from the cyberpunk and military synty packages.
Physics based flight model and gameplay
The helicopter player object is fully physics based and uses a client authoritative model for movement. The server validates the movement and corrects any issues after the player has moved.
Server side hit detection
I implemented server side hit detection so that every player has the same experience.
Multiple camera views
Players can choose their camera view on the fly for greater precision.
Abilities and customisation
While not fully implemented, the concept of the game was to provide full customisation of the players helicopter, along with weapons, ammo, cosmetics and abilities.
A sun sets on a smog covered city. An attack helicopter sprays an unseen foe with lead.
A player expertly weaves between smoke stacks in the lower sections of the city.
Lock on achieved! FIRE!
Stay on target...
A retro main menu system helps to immerse the player in another world.