
A platforming rhythm game where a knight and his bard companion fight the hordes of the undead.
My contributions
Art, Animation, Effects and UI
I designed and executed the pixel art for the game. This covers custom sprites and animations for the characters, enemies, bosses, effects and obstacles. Almost everything you see was created by me. The tile set was a premade asset that we customised heavily to match our colour palette.
Enemy logic state machines
I developed both the enemies and the boss logic using state machines so as to better structure the execution of the code and to help with handling bugs.
Project management
I led the project and identified roadblocks and friction points early in the program of work. This helped us pivot early to create a better game.
Systems design and development
I designed and built the Game Manager script, Level management and level transition effects with a system that allowed us to automate linking of levels. I used SOLID principles and an event driven approach to apply reduced coupling of objects.
Combat and rhythm data management
I worked in conjunction with another developer to create the combo system and the data structures that enable the system to function correctly.





